This is a searchable list of all items in Risk of Rain 2. Items are collections that spawn when you are playing. Pick them up to gain special effects based on which items you pick up.
Items can be more of less rare. Their rarity is categorized into: common, uncommon, legendary, boss, equipment, lunar items, lunar equipment, and elite equipment.
Some items require the completion of a challenge before it appears in the game. New items are marked with a new badge New.
Search by typing an item name, rarity category (e.g. lunary), stack type, and more. You can search by anything in the text below.
Halcyon Seed Boss
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health. Stack type: Linear Boss / Acquired from: Aurelionite
Queen's Gland Boss
Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. Stack type: Linear Boss / Acquired from: Beetle Queen
Mired Urn New Boss
While in combat, the nearest 1 (+1 per stack) characters to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. Stack type: Linear Boss / Acquired from: Clay Dunestrider
Irradiant Pearl Boss
Increases ALL stats by 10% (+10% per stack). Stack type: Linear Boss / Acquired from: Cleansing Pool
Pearl Boss
Increases maximum health by 10% (+10% per stack). Stack type: Linear Boss / Acquired from: Cleansing Pool
Little Disciple Boss
Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed. Stack type: Linear Boss / Acquired from: Grovetender
Molten Perforator New Boss
10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. Stack type: Linear Boss / Acquired from: Magma Worm
Genesis Loop Boss
Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . Stack type: Linear Boss / Acquired from: Wandering Vagrant
Shatterspleen New Boss
Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. Stack type: Linear, None Boss / Acquired from: Imp Overlord
Artifact Key Boss
A stone shard with immense power. Boss / Acquired from: Bulwark's Ambry
Titanic Knurl Boss
Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). Boss / Acquired from: Stone Titan
Item Scrap, Yellow Boss
Does nothing. Prioritized when used with 3D Printers.
Stun Grenade Common
5% (+5% on stack) chance on hit to stun enemies for 2 seconds. Stack type: Hyperbolic
Tougher Times Common
15% (+15% per stack) chance to block incoming damage. Unaffected by luck. Stack type: Hyperbolic
Armor-Piercing Rounds Common
Deal an additional 20% damage (+20% per stack) to bosses. Stack type: Linear
Backup Magazine Common
Add +1 (+1 per stack) charge of your Secondary skill. Stack type: Linear
Bundle of Fireworks Common
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. Stack type: Linear
Bustling Fungus Common
After standing still for 2 seconds, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). Stack type: Linear
Cautious Slug Common
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. Stack type: Linear
Crowbar Common
Deal 150% (+50% per stack) damage to enemies above 90% health. Stack type: Linear
Energy Drink Common
Sprint speed is improved by 30% (+20% per stack). Stack type: Linear
Focus Crystal Common
Increase damage to enemies within 13m by 15% (+15% per stack). Stack type: Linear
Fresh Meat Common
Increases base health regeneration by +2 hp/s for 3s (+3s per stack) after killing an enemy. Stack type: Linear
Gasoline Common
Killing an enemy ignites all enemies within 12m (+4m per stack). Enemies burn for 150% (+75% per stack) base damage. Stack type: Linear
Lens-Maker's Glasses Common
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. Stack type: Linear
Medkit Common
2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. Stack type: Linear
Monster Tooth Common
Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. Stack type: Linear
Paul's Goat Hoof Common
Increases movement speed by 14% (+14% per stack). Stack type: Linear
Personal Shield Generator Common
Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. Stack type: Linear
Repulsion Armor Plate Common
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. Stack type: Linear
Soldier's Syringe Common
Increases attack speed by 15% (+15% per stack). Stack type: Linear
Sticky Bomb Common
5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. Stack type: Linear
Topaz Brooch Common
Gain a temporary barrier on kill for 15 health (+15 per stack). Stack type: Linear
Tri-Tip Dagger Common
15% (+15% per stack) chance to bleed an enemy for 240% base damage. Stack type: Linear
Warbanner Common
On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%. Stack type: Linear
Rusted Key Common
A hidden cache containing an item will appear in a random location on each stage. (Increases rarity of the item per stack). Stack type: Special
Item Scrap, White Common
Does nothing. Prioritized when used with 3D Printers.
Ifrit's Distinction Elite equipment
Become an aspect of fire. Elite: Blazing
Spectral Circlet Elite equipment
Become an aspect of incorporeality. Elite: Celestine
Her Biting Embrace Elite equipment
Become an aspect of ice. Elite: Glacial
N'kuhana's Retort Elite equipment
Become an aspect of corruption. Elite: Malachite
Silence Between Two Strikes Elite equipment
Become an aspect of lightning. Elite: Overloading
The Back-up Equipment
Call 4 Strike Drones to fight for you. Lasts 25 seconds. Cool down: 100s
Preon Accumulator Equipment
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. Cool down: 140s
Gnarled Woodsprite Equipment
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. Cool down: 15s
Blast Shower Equipment
Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles. Cool down: 20s
Royal Capacitor Equipment
Call down a lightning strike on a targeted monster, dealing 3000% damage and stunning nearby monsters. Cool down: 20s
Volcanic Egg Equipment
Turn into a draconic fireball for 5 seconds. Deal 500% damage on impact. Detonates at the end for 800% damage. Cool down: 30s
Disposable Missile Launcher Equipment
Fire a swarm of 12 missiles that deal 12x300% damage. Cool down: 45s
Eccentric Vase Equipment
Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds. Cool down: 45s
Foreign Fruit Equipment
Instantly heal for 50% of your maximum health. Cool down: 45s
Forgive Me Please New Equipment
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. Cool down: 45s
Gorag's Opus New Equipment
All allies enter a frenzy for 7 seconds. Increases movement speed by 50% and attack speed by 100%. Cool down: 45s
Jade Elephant Equipment
Gain 500 armor for 5 seconds. Cool down: 45s
Radar Scanner Equipment
Reveal all interactables within 500m for 10 seconds. Cool down: 45s
Recycler Equipment
Transform an Item or Equipment into a different one. Can only be converted into the same tier one time. Cool down: 45s
Sawmerang Equipment
Throw three large saw blades that slice through enemies for 3x400% damage. Also deals an additional 3x100% damage per second while bleeding enemies. Can strike enemies again on the way back. Cool down: 45s
Milky Chrysalis Equipment
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration. Cool down: 60s
Ocular HUD Equipment
Gain +100% Critical Strike Chance for 8 seconds. Cool down: 60s
Primordial Cube Equipment
Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds Cool down: 60s
Super Massive Leech New Equipment
Heal for 20% of the damage you deal. Lasts 8 seconds. Cool down: 60s
Fuel Array Equipment
Looks like it could power something. EXTREMELY unstable...
The Crowdfunder Equipment
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time.
Alien Head Legendary
Reduce skill cooldowns by 25% (+25% per stack). Stack type: Exponential
H3AD-5T v2 Legendary
Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with speed. Recharges in 10 (-50% per stack) seconds. Stack type: Exponential
Sentient Meat Hook Legendary
20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage. Stack type: Hyperbolic, Linear
57 Leaf Clover Legendary
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. Stack type: Linear
Aegis Legendary
Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. Stack type: Linear
Brainstalks Legendary
Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. Stack type: Linear
Brilliant Behemoth Legendary
All your attacks explode in a 4m (+1.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. Stack type: Linear
Ceremonial Dagger Legendary
Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. Stack type: Linear
Defensive Microbots New Legendary
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. Stack type: Linear
Dio's Best Friend Legendary
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. Stack type: Linear
Frost Relic Legendary
Killing an enemy surrounds you with an ice storm that deals 600% damage per second. The storm grows with every kill, increasing its radius by 1m. Stacks up to 6m (+6m per stack). Stack type: Linear
Happiest Mask Legendary
Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). Stack type: Linear
Hardlight Afterburner Legendary
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. Stack type: Linear
Interstellar Desk Plant Legendary
On kill, plant a healing fruit seed that grows into a plant after 5 seconds.The plant heals for 10% of maximum health every second to all allies within 5m (+5.0m per stack). Lasts 10 seconds. Stack type: Linear
N'kuhana's Opinion Legendary
Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. Stack type: Linear
Rejuvenation Rack Legendary
Heal +100% (+100% per stack) more. Stack type: Linear
Resonance Disc Legendary
Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack). Stack type: Linear
Shattering Justice Legendary
After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. Stack type: Linear
Soulbound Catalyst Legendary
Kills reduce equipment cooldown by 4s (+2s per stack). Stack type: Linear
Unstable Tesla Coil Legendary
Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds. Stack type: Linear
Wake of Vultures Legendary
Gain the power of any killed elite monster for 8s (+5s per stack). Stack type: Linear
Item Scrap, Red Legendary
Does nothing. Prioritized when used with 3D Printers.
Gesture of the Drowned Lunar
Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown. Stack type: Exponential
Shaped Glass Lunar
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). Stack type: Exponential
Brittle Crown Lunar
30% chance on hit to gain 2 (+2 per stack) gold. Scales over time.Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. Stack type: Linear
Defiant Gouge New Lunar
Using a Shrine summons enemies (stronger per stack) nearby. Scales over time. Stack type: Linear
Mercurial Rachis New Lunar
Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage. Stack type: Linear
Purity New Lunar
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. Stack type: Linear
Strides of Heresy Lunar
Replace your Utility Skill with Shadowfade.Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. Stack type: Linear
Transcendence Lunar
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. Stack type: Linear
Visions of Heresy Lunar
Replace your Primary Skill with Hungering Gaze.Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Stack type: Linear
Corpsebloom Lunar
Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (reduced by 50% per stack) of your health per second. Stack type: Linear, Exponential
Focused Convergence Lunar
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. Stack type: Linear, Hyperbolic
Beads of Fealty Lunar
Seems to do nothing... but...
Glowing Meteorite Lunar equipment
Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds. Cool down: 140s
Effigy of Grief Lunar equipment
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5. Cool down: 45s
Helfire Tincture Lunar equipment
Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning to yourself. The burn is 0.5x stronger on allies, and 24x stronger on enemies. Cool down: 45s
Spinel Tonic Lunar equipment
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack). Cool down: 60s
Old Guillotine Uncommon
Instantly kill Elite monsters below 13% (+13% per stack) health. Stack type: Hyperbolic
AtG Missile Mk. 1 Uncommon
10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. Stack type: Linear
Berzerker's Pauldron Uncommon
Killing 3 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%. Stack type: Linear
Chronobauble Uncommon
Slow enemies on hit for -60% movement speed for 2s (+2s per stack). Stack type: Linear
Death Mark Uncommon
Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds. Stack type: Linear
Ghor's Tome Uncommon
4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. Stack type: Linear
Hopoo Feather Uncommon
Gain +1 (+1 per stack) maximum jump count. Stack type: Linear
Infusion Uncommon
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. Stack type: Linear
Kjaro's Band Uncommon
Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. Stack type: Linear
Leeching Seed Uncommon
Dealing damage heals you for 1 (+1 per stack) health. Stack type: Linear
Lepton Daisy Uncommon
Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. Stack type: Linear
Old War Stealthkit Uncommon
Chance on taking damage to gain 40% movement speed and invisibility for 3s (+1.5s per stack). Chance increases the more damage you take. Stack type: Linear
Razorwire Uncommon
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius Stack type: Linear
Red Whip Uncommon
Leaving combat boosts your movement speed by 30% (+30% per stack). Stack type: Linear
Rose Buckler Uncommon
Increase armor by 30 (+30 per stack) while sprinting. Stack type: Linear
Runald's Band Uncommon
Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. Stack type: Linear
Squid Polyp Uncommon
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. Stack type: Linear
Ukulele Uncommon
25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). Stack type: Linear
War Horn Uncommon
Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). Stack type: Linear
Wax Quail Uncommon
Jumping while sprinting boosts you forward by 10m (+10m per stack). Stack type: Linear
Will-o'-the-wisp Uncommon
On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. Stack type: Linear
Fuel Cell Uncommon
Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). Stack type: Linear, Exponential
Harvester's Scythe Uncommon
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. Stack type: Linear, None
Predatory Instincts Uncommon
Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. Stack type: Linear, None
Bandolier Uncommon
18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. Stack type: Special
Item Scrap, Green Uncommon
Does nothing. Prioritized when used with 3D Printers.