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Force of Nature Teamfight Tactics Items

https://gamesref.com/i/q/gamesref__teamfight-tactics-items?b=&e=&c=&_n=200
Bonus
Created From
Creates
Category
Blade of the Ruined King
  1. Attack Speed +20%
  2. Champion is also a Blademaster.
Blade of the Ruined King = Recurve Bow + Golden Spatula
Bloodthirster
  1. Attack Damage +20
  2. Magic Resist +20
  3. Heal for 50% of damage dealt by basic attacks.
Bloodthirster = BF Sword + Negatron Cloak
Cursed Blade
  1. Attack Speed +20%
  2. Magic Resist +20
  3. Basic attacks have a 20% chance to shrink the target, removing 1 star.
Cursed Blade = Recurve Bow + Negatron Cloak
Darkin
  1. Starting Mana +20
  2. Champion is also a Demon.
Darkin = Tear of the Goddess + Golden Spatula
Dragon's Claw
  1. Magic Resist +40
  2. Gain 83% resistance to Magic Damage.
Dragon's Claw = Negatron Cloak + Negatron Cloak
Force of Nature Increases unit cap by 1. Force of Nature = Golden Spatula + Golden Spatula
Frozen Heart
  1. Starting Mana +20
  2. Armor +20
  3. Adjacent enemy attack speed reduced by 20%.
Frozen Heart = Tear of the Goddess + Chain Vest
Frozen Mallet
  1. Health +200
  2. Champion is also a Glacial.
Frozen Mallet = Giant's Belt + Golden Spatula
Guardian Angel
  1. Attack Damage +20
  2. Armor +20
  3. Upon death, revive with 1000 health.
Guardian Angel = BF Sword + Chain Vest
Guinsoo's Rageblade
  1. Attack Speed +20%
  2. Ability Power +20%
  3. Gain 4% attack speed on hit, unlimited stacking.
Guinsoo's Rageblade = Recurve Bow + Needlessly Large Rod
Hextech Gunblade
  1. Attack Damage +20
  2. Ability Power +20
  3. Heal for 25% of damage dealt.
Hextech Gunblade = BF Sword + Needlessly Large Rod
Hush
  1. Starting Mana +20
  2. Magic Resist +20
  3. Basic attacks have a 30% chance to silence the target.
Hush = Tear of the Goddess + Negatron Cloak
Infinity Edge
  1. Attack Damage +40
  2. Critical Strike Damage +100%
Infinity Edge = BF Sword + BF Sword
Ionic Spark
  1. Ability Power +20
  2. Magic Resist +20
  3. Enemies take 200 true damage when casting their Special Abilities.
Ionic Spark = Needlessly Large Rod + Negatron Cloak
Knight's Vow
  1. Armor +20
  2. Champion is also a Knight.
Knight's Vow = Chain Vest + Golden Spatula
Locket of the Iron Solari
  1. Ability Power +20
  2. Armor +20
  3. Allies two spaces to the left and right of the wearer start with a 300 health shield.
Locket of the Iron Solari = Needlessly Large Rod + Chain Vest
Luden's Echo
  1. Ability Power +20
  2. Starting Mana +20
  3. Special Ability deals 200 magic damage to all adjacent enemies to the target.
Luden's Echo = Needlessly Large Rod + Tear of the Goddess
Morellonomicon
  1. Ability Power +20
  2. Health +200
  3. Special Ability applies a burn on hit for 3 seconds. Deals 3% maximum health per second and prevents healing.
Morellonomicon = Needlessly Large Rod + Giant's Belt
Phantom Dancer
  1. Attack Speed +20%
  2. Armor +20
  3. Dodge all critical strikes.
Phantom Dancer = Recurve Bow + Chain Vest
Rabadon's Deathcap
  1. Ability Power +40
  2. Increases Ability Power by 50%
Rabadon's Deathcap = Needlessly Large Rod + Needlessly Large Rod
Rapid Firecannon
  1. Attack Speed +40%
  2. Doubles attack range. Basic attacks cannot miss.
Red Buff
  1. Armor +20
  2. Health +200
  3. Basic attacks deal 2.5% of targets maximum health as true damage and prevent healing.
Red Buff = Chain Vest + Giant's Belt
Redemption
  1. Starting Mana +20
  2. Health +200
  3. Once the wearer reaches 25% health, heals nearby allies for 1,000 health.
Redemption = Tear of the Goddess + Giant's Belt
Runaan's Hurricane
  1. Magic Resist +20
  2. Basic attacks hit an additional enemy for 25% damage.
Seraph's Embrace
  1. Starting Mana +40
  2. After casting a special ability, gain 20 Mana.
Seraph's Embrace = Tear of the Goddess + Tear of the Goddess
Spear of Shojin
  1. Attack Damage +20
  2. Starting Mana +20
  3. After casting a Special Ability for the first time, basic attacks restore an additional 15% of maximum mana on hit.
Spear of Shojin = BF Sword + Tear of the Goddess
Statikk Shiv
  1. Attack Speed +20%
  2. Starting Mana +20
  3. Every third basic attack deals 100 magic damage to the target and three additional enemies.
Statikk Shiv = Recurve Bow + Tear of the Goddess
Sword Breaker
  1. Armor +20
  2. Magic Resist +20
  3. Basic attacks have a 20% cahnce to disarm the target.
Sword Breaker = Chain Vest + Negatron Cloak
Sword of the Divine
  1. Attack Damage +20%
  2. Attack Speed +15%
  3. Every second, has a 5% chance to gain 100% Critical Strike Chance for the rest of the round.
Sword of the Divine = BF Sword + Recurve Bow
Thornmail
  1. Armor +40
  2. Reflects all physical damage mitigated by Thornmail.
Thornmail = Chain Vest + Chain Vest
Titanic Hydra
  1. Attack Speed +20%
  2. Health +200
  3. Basic attacks deal 10% of your maximum health bonus damage to the target and adjacent enemies.
Titanic Hydra = Recurve Bow + Giant's Belt
Warmog's Armor
  1. Health +400
  2. Regenerates 6% of missing health per second.
Warmog's Armor = Giant's Belt + Giant's Belt
Youmuu's Ghostblade
  1. Attack Damage +20
  2. Champion is also an Assassin.
Youmuu's Ghostblade = BF Sword + Golden Spatula
Yuumi
  1. Ability Power +20
  2. Champion is also a Sorceror.
Yuumi = Needlessly Large Rod + Golden Spatula
Zeke's Herald
  1. Attack Damage +20
  2. Health +200
  3. At the beginning of combat all allies two spaces to the left and right of the wearer gain 15% attack.
Zeke's Herald = BF Sword + Giant's Belt
Zephyr
  1. Magic Resist +20
  2. Health +200
  3. At the start of combat banishes the enemy unit that mirror's the wielder's placement on the board.
Zephyr = Negatron Cloak + Giant's Belt
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