Share
Games Ref
Filter
Explore
Search
Games Ref
More
About Games Ref
Copyright © 2020 GamesRef.com and Spring Launch Media LLC. All Rights Reserved.

All content on this website ("the Site") is the property of Spring Launch Media LLC. The collection and assembly of content on this Site are the exclusive property of Spring Launch Media LLC and are protected by copyright and other intellectual property laws. Website content and design are copyrights of GamesRef.com and Spring Launch Media LLC. Game materials, names and content are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. GamesRef.com is not affiliated with any game publisher.

Filters
Clear

Electric Pokemon Moves

Moves that can be used by Pokemon with descriptions.

https://gamesref.com/i/q/gamesref__pokemon-moves?z=&ab=&e=&c=&m=&ai=&ah=&k=&j=&i=&_n=25
Type
Category
Damage Class
Power
PP
Accuracy
Description
Thunder Punch
75 15 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock
40 30 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt
90 15 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder Wave
20 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunder
110 10 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Zap Cannon
120 5 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Spark
65 20 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Charge
20 The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Volt Tackle
120 15 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Shock Wave
60 20 The user strikes the target with a quick jolt of electricity. This attack never misses.
Magnet Rise
10 The user levitates using electrically generated magnetism for five turns.
Thunder Fang
65 15 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Discharge
80 15 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Charge Beam
50 10 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Electro Ball
10 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Volt Switch
70 20 100 After making its attack, the user rushes back to switch places with a party Pokemon in waiting.
Electroweb
55 15 95 The user attacks and captures opposing Pokemon using an electric net. This lowers their Speed stat.
Wild Charge
90 15 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Bolt Strike
130 5 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Fusion Bolt
100 5 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Ion Deluge
25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Parabolic Charge
65 20 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Electrify
20 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Eerie Impulse
15 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Magnetic Flux
20 The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokemon with the Plus or Minus Ability.
Electric Terrain
10 The user electrifies the ground for five turns, powering up Electric-type moves. Pokemon on the ground no longer fall asleep.
Nuzzle
20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Gigavolt Havoc
1 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc
1 Dummy Data
Catastropika
210 1 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Stoked Sparksurfer
175 1 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Zing Zap
80 10 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
10,000,000 Volt Thunderbolt
195 1 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Plasma Fists
100 15 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.