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Dark Pokemon Moves

Moves that can be used by Pokemon with descriptions.

https://gamesref.com/i/q/gamesref__pokemon-moves?z=&ab=&e=&c=&m=&ai=&ah=&k=&j=&i=&_n=25
Type
Category
Damage Class
Power
PP
Accuracy
Description
Bite
60 25 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Thief
60 25 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Feint Attack
60 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Pursuit
40 20 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Crunch
80 15 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Beat Up
10 100 The user gets all party Pokemon to attack the target. The more party Pokemon, the greater the number of attacks.
Torment
15 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Flatter
15 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Memento
10 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Taunt
20 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Knock Off
65 20 100 The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Snatch
10 The user steals the effects of any attempts to use a healing or stat-changing move.
Fake Tears
20 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Payback
50 10 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Assurance
60 10 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Embargo
15 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Fling
10 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Punishment
5 100 The more the target has powered up with stat changes, the greater the move's power.
Sucker Punch
70 5 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Dark Pulse
80 15 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Night Slash
70 15 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Switcheroo
10 100 The user trades held items with the target faster than the eye can follow.
Nasty Plot
20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Dark Void
10 50 Opposing Pokemon are dragged into a world of total darkness that makes them sleep.
Hone Claws
15 The user sharpens its claws to boost its Attack stat and accuracy.
Foul Play
95 15 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Quash
15 100 The user suppresses the target and makes its move go last.
Night Daze
85 10 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Snarl
55 15 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokemon.
Parting Shot
20 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokemon.
Topsy-Turvy
20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Hyperspace Fury
100 5 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Black Hole Eclipse
1 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse
1 Dummy Data
Darkest Lariat
85 10 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Throat Chop
80 15 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Power Trip
20 10 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Brutal Swing
60 20 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Malicious Moonsault
180 1 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
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